Deep in the Appalachian Mountains, a monstrous evil rises, and the only one who can stand against it is a teen-aged witch who doesn’t believe in magic.Grieving and lost after the death of her parents, Jenny Morgan is sent to West Virginia to live with an aunt she’s never met. It’s there that Jenny is confronted with an unbelievable family heritage of witchcraft and magic – something she immediately dismisses as old-fashioned superstitions. However, once her new home is threatened by deadly horrors straight out of myth and folklore, her aunt’s stories become impossible to ignore.Now Jenny and her three new friends – friends with dark secrets all their own – are the only ones who stand a chance of stopping the growing evil, but only if Jenny can embrace her arcane heritage. But little does Jenny know, becoming a witch will attract the attention of an even greater evil – the same un-killable creature her parents died to protect her from.
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Jay is an author, game developer, and software engineer. A steady diet of Star Trek, Star Wars, and The Twilight Zone as a child, mixed with an addiction to the words and worlds of Robert E. Howard, Lovecraft, Heinlein, and of course Tolkien produced a mixed-up young man who went on to corrupt the youth making console and PC video games, and writing stories that grow out of bizarre questions that begin with the words, “What if…?”While he tries to keep up on the newest speculative fiction by established and new authors, he’ll often be found with his nose in pages of 70-year-old pulp magazines. Usually digital versions, because those old pulp magazines are delicate!Jay is the winner of the 2016 DragonComet award for science fiction and fantasy.